Description:
“3 Ninjas Kick Back” is an action-packed video game that takes inspiration from the popular movie of the same name. Developed by Malibu Interactive and published by Sony Imagesoft, the game was released in 1994 for the Super Nintendo Entertainment System (SNES) and Sega Genesis platforms.

The storyline revolves around the adventures of three young ninja brothers – Rocky, Colt, and Tum-Tum – who embark on a quest to retrieve a powerful dagger stolen from their grandfather, Mori Tanaka. This legendary weapon is a family heirloom that holds immense significance, and its theft sets the stage for an epic journey filled with martial arts, puzzles, and challenging adversaries.

Players control the three ninja brothers, each possessing unique skills and abilities. Rocky excels in hand-to-hand combat, Colt specializes in using a katana, and Tum-Tum is proficient with ninja stars. The game offers a combination of platforming elements, combat sequences, and puzzle-solving challenges as the ninjas progress through various levels, each with its own distinct theme and set of enemies.

To recover the stolen dagger, the trio must traverse diverse environments, including ancient temples, dangerous caves, and other mysterious locations. Along the way, players face off against formidable enemies and powerful bosses, showcasing their martial arts prowess and utilizing special ninja techniques.

“3 Ninjas Kick Back” captures the spirit of the film by incorporating elements of humor and teamwork, emphasizing the importance of collaboration among the brothers to overcome obstacles. The game’s graphics and animations, typical of the 16-bit era, contribute to its nostalgic charm, and the soundtrack complements the on-screen action.

History and Development:
“3 Ninjas Kick Back” began its development in the early 1990s, and it is directly tied to the movie franchise of the same name. The game was developed by Malibu Interactive, a video game development company that existed during the 16-bit era of gaming. Sony Imagesoft published the game for both the Super Nintendo Entertainment System (SNES) and the Sega Genesis.

The movie “3 Ninjas Kick Back” was released in 1994 as a sequel to the 1992 film “3 Ninjas.” The success of the movies prompted the development of a video game adaptation to capitalize on the popularity of the franchise, especially among younger audiences who were drawn to the adventures of the three ninja brothers.

The game was designed as a side-scrolling action-adventure platformer, a common genre during the 16-bit era. It featured levels with different themes, each presenting unique challenges, enemies, and puzzles for players to overcome. The developers aimed to capture the essence of the movie by incorporating elements of martial arts, teamwork, and humor into the gameplay.

While the SNES and Sega Genesis versions share the same basic storyline and gameplay mechanics, there are some differences between the two due to variations in hardware capabilities. Each platform had its unique strengths and limitations, influencing the development process to ensure an optimized gaming experience on both systems.

The game’s production involved a collaboration between the developers at Malibu Interactive and the publishing team at Sony Imagesoft. The goal was to create an engaging and enjoyable gaming experience that would resonate with fans of the movie and attract a broader audience interested in action-adventure games.

“3 Ninjas Kick Back” was released in 1994, and while it may not have reached the same level of acclaim as some other titles of that era, it remains a nostalgic piece for those who fondly remember the movie and the 16-bit gaming era. The game is a testament to the trend of creating video game adaptations of popular movies during that time, aiming to extend the entertainment experience beyond the big screen and into the realm of interactive gaming.

Gameplay:

“3 Ninjas Kick Back” is a side-scrolling action-adventure platformer that offers players the opportunity to control the three ninja brothers—Rocky, Colt, and Tum-Tum. Each brother has unique abilities, and players can switch between them throughout the game to utilize their individual strengths. Rocky excels in hand-to-hand combat, Colt is skilled with a katana, and Tum-Tum is proficient with ninja stars.

The game features a variety of levels, each with its own theme and set of challenges. Players navigate through environments such as ancient temples, caves, and forests, encountering enemies, solving puzzles, and overcoming platforming obstacles. The brothers must work together to progress through the levels, emphasizing teamwork and collaboration.

Combat is a significant aspect of the gameplay, with each brother having their martial arts moves and special attacks. Players face off against different enemies and powerful bosses, requiring strategic use of the ninjas’ abilities to defeat them. The game also includes collectibles and power-ups to enhance the players’ abilities and provide a sense of progression.

The overall goal is to retrieve a stolen dagger, and the narrative unfolds as players advance through the levels, encountering story elements and cinematic sequences that add to the game’s immersion.

Reception:

“3 Ninjas Kick Back” received mixed reviews upon its release. While some players appreciated the game’s adherence to the movie’s theme and the opportunity to play as the three ninja brothers, others found fault with certain aspects of the gameplay.

Critics praised the game’s graphics and animation, noting that it captured the spirit of the movie and provided a nostalgic experience for fans. The inclusion of diverse levels and enemies added variety to the gameplay. However, the controls and mechanics received criticism for being somewhat clunky and less responsive compared to other platformers of the time.

Despite the mixed reviews, “3 Ninjas Kick Back” has maintained a level of popularity among fans of the movie and retro gaming enthusiasts. It is often remembered fondly as a nostalgic title from the 16-bit era. The reception highlights the challenges of creating successful movie tie-in games, where balancing the adaptation of the source material with compelling gameplay mechanics is crucial for achieving widespread acclaim.

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3 Ninja’s Kick Back Manuals:

Genesis Manual

SNES Manual

SNES Cheats:

Codes

  1. Infinite Lives 

    While playing, pause the game and enter the following code:
    Effect Code
    Infinite Lives Y, A, B, A, Down, A, B, A, Down, Up
     
  2. Level Skip 

    While playing, pause the game and enter Down, Up, Left, L, B, A, B, Y. If the code was entered correctly, the game will automatically unpause. Now, pause again, and press the following buttons to skip levels:
    Effect Code
    Skip to next level. Hold A, and press Right
    Skip to next stage. Hold Y, and press Right
    Skip to previous level. Hold A, and press Left
    Skip to previous stage. Hold Y, and press Left
     
  3. Select a level

    Press Left the A then Right then Down on the main menu screen. A sound will play. After selecting your character a level select will appear
     

 

Passwords

  1. Level passwords

    Effect Password
    Level 2 Rocky, Cult, TumTum, Mori Shintaro
    Level 3 Blonde hair guy, Dump guy, Glasses guy, Mori Shintaro
    Level 4 Cult, Rocky, TumTum, Koga
    Level 5 Koga, Mori Shintaro, Cult, TumTum


 Developer Malibu
Publisher Genesis: Psygnosis
SNES: Sony Imagesoft
Release Date

Genesis: June 1st, 1994
SNES: November, 1994

Platform
Genre
Platformer
Series
Stand Alone
Guide Guide
Average Playthrough Time 5 Hours
SpeedRun SpeedRun
Places to Buy

Start Up:

SNES Title Screen:

SNES OST:

 

Sega Genesis OST:

 

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