Game: Command & Conquer: Red Alert Retaliation| Release: August 28th, 1998| Genre:  RTS | Publisher: Westwood Studios | Developer: Westwood Studios

 

 

Introduction: Command & Conquer: Red Alert Retaliation is a real-time strategy game developed by Westwood Studios and published by Electronic Arts for the PlayStation 1 console. Serving as an expansion and compilation of the previous Red Alert games, this title aimed to bring the popular franchise to the console market. However, despite its potential, Red Alert Retaliation fails to deliver a satisfying experience due to numerous technical and gameplay limitations.

Gameplay (4/10): The gameplay in Red Alert Retaliation remains faithful to its predecessors, offering players the opportunity to engage in strategic warfare across various campaigns and multiplayer modes. However, the transition from PC to the PlayStation 1 console poses significant challenges. The controls are clunky and imprecise, making it frustrating to navigate the battlefield and issue commands. The lack of a mouse interface severely limits the player’s ability to efficiently control their units, hindering the overall strategic experience.

Graphics and Sound (5/10): While it is important to consider the limitations of the PlayStation 1 hardware, Red Alert Retaliation’s graphics are mediocre even for its time. The visuals suffer from pixelated sprites, muddy textures, and a lack of detail, resulting in an underwhelming aesthetic. The game also fails to take full advantage of the console’s capabilities, resulting in a noticeable downgrade from the PC version. The sound design, including the iconic soundtrack, is decent, but nothing exceptional. Overall, the presentation lacks the polish and immersion found in other games of the era.

Content and Replayability (6/10): Red Alert Retaliation offers a sizable amount of content, including 100 missions and a multitude of multiplayer options. However, the repetitive nature of the missions, coupled with the frustrating controls, hampers the game’s replayability. The lack of new features or significant improvements compared to the previous iterations leaves little incentive for players to revisit the game, especially considering the superior experience offered by the PC versions.

Technical Issues (3/10): One of the most glaring drawbacks of Red Alert Retaliation on the PlayStation 1 is the frequent technical issues that plague the gameplay experience. The game suffers from significant slowdowns, especially during larger battles or when many units are on screen. This severely impacts the pacing and enjoyment, making it difficult to fully engage in the strategic aspects. Furthermore, the game frequently crashes and experiences glitches, which can lead to frustrating restarts or lost progress. These technical problems further highlight the limitations of the console’s hardware and the game’s subpar optimization.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 falls short of the mark as a port and expansion of the beloved Red Alert series. While the game attempts to replicate the strategic gameplay of its PC counterparts, it is ultimately hampered by clunky controls, subpar graphics, repetitive missions, and technical issues. Players looking for an authentic Command & Conquer experience would be better off turning to the PC versions, which offer superior gameplay and a more polished presentation. Red Alert Retaliation on the PlayStation 1 can be seen as a missed opportunity to successfully translate the franchise to the console market.

 Command & Conquer: Red Alert Retaliation (PS1) Gameplay Review – A Struggle for Control

Rating: 4/10

Introduction: Command & Conquer: Red Alert Retaliation attempts to bring the strategic warfare of the PC franchise to the PlayStation 1 console. While it showcases the familiar gameplay elements of its predecessors, the transition to console results in a frustrating and cumbersome experience that significantly hampers the enjoyment of the game.

Controls and Interface (3/10): One of the most glaring issues with Red Alert Retaliation on the PlayStation 1 is the clunky and imprecise controls. Without the precision of a mouse, commanding units and navigating the battlefield becomes a cumbersome and often infuriating task. The interface is poorly adapted for console play, resulting in slow and unintuitive menu navigation. The absence of a mouse severely limits the player’s ability to efficiently manage their troops and execute complex strategies, leading to a constant struggle for control.

Unit Management (4/10): The management of units in Red Alert Retaliation is a mixed bag. While the game retains the diverse unit roster from the original Red Alert games, the limitations of the console hardware hinder the experience. Selecting and issuing commands to individual units is a tedious process, often resulting in accidental misplacements or delays in executing orders. The lack of precision in unit selection and movement further exacerbates the frustration, making it challenging to orchestrate effective strategies during intense battles.

Campaigns and Missions (5/10): Red Alert Retaliation offers a substantial amount of content with over 100 missions across different campaigns. However, the quality of these missions varies greatly. While some offer interesting objectives and challenging scenarios, others fall into repetitive patterns that lack depth and fail to engage the player. The lack of mission variety and innovation further dampens the overall gameplay experience.

Multiplayer Mode (5/10): The multiplayer mode in Red Alert Retaliation allows players to battle against each other, both locally and via the PlayStation Network. While the inclusion of multiplayer functionality is commendable, the limitations of the console hardware and control scheme undermine its potential. The clunky controls and imprecise unit management significantly hamper the competitive experience, making it difficult to fully enjoy the strategic multiplayer battles.

Balance and AI (6/10): The game’s AI opponents provide a decent challenge, but they are often hindered by their own limitations. The AI can exhibit predictable behavior and tactical shortcomings, which can be exploited by experienced players. The lack of balance adjustments and strategic depth also restricts the game’s replayability, as it fails to offer new challenges or compelling gameplay options.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 struggles to deliver an enjoyable gameplay experience. The clunky controls, poor interface adaptation, and limitations of the console hardware hinder the strategic depth and precision that the franchise is known for. While the game offers a substantial amount of content and a competitive multiplayer mode, the repetitive missions and lack of innovation further dampen the overall experience. Players seeking a true Command & Conquer experience are better off exploring the PC versions of the game, where the gameplay mechanics and controls are better suited for the strategic warfare the franchise is renowned for.

 

 Command & Conquer: Red Alert Retaliation (PS1) Story Review – An Underwhelming Narrative

Rating: 6/10

Introduction: Command & Conquer: Red Alert Retaliation attempts to continue the alternate history storyline established in the Red Alert series. While the game introduces new campaigns and missions to explore, the execution of the narrative falls short of its potential, resulting in an underwhelming storytelling experience.

Plot and Writing (5/10): Red Alert Retaliation’s storyline revolves around an alternate World War II setting, where Soviet forces battle against the Allied powers. While the premise is intriguing, the execution lacks depth and fails to fully engage the player. The writing often feels clichéd and predictable, with characters delivering melodramatic speeches and one-dimensional dialogue. The lack of meaningful character development and nuance prevents players from forming strong emotional connections with the story.

Campaigns and Missions (6/10): Red Alert Retaliation offers an extensive array of campaigns and missions for players to undertake. While the missions are varied in terms of objectives and locations, they often lack a cohesive and compelling narrative arc. Each mission feels disconnected from the overarching story, making it difficult to maintain a sense of progression and investment. The absence of memorable set pieces or pivotal moments further diminishes the impact of the storytelling.

Cutscenes and Presentation (7/10): The game employs pre-rendered cutscenes to deliver key plot points and advance the narrative. While these cutscenes showcase decent production values for the PlayStation 1 era, they often suffer from dated visuals and stiff animations. Despite their technical limitations, the cutscenes manage to convey the necessary information, but they fail to evoke a sense of immersion or captivate the player.

Pacing and Engagement (6/10): Red Alert Retaliation struggles with pacing, with missions sometimes feeling overly drawn out or lacking in meaningful progression. The story fails to consistently engage the player, resulting in periods of disinterest and detachment. The lack of compelling twists or surprises makes the narrative predictable and fails to generate a sense of anticipation or investment in the outcome.

Worldbuilding and Lore (7/10): The Red Alert series has always excelled at creating an intriguing alternate history setting, and Red Alert Retaliation maintains that aspect to a certain extent. The game introduces unique units, technologies, and factions that add depth to the lore. However, the limited storytelling and lack of in-depth exploration prevent the game from fully capitalizing on the potential of its worldbuilding.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 delivers an underwhelming narrative experience. While the game introduces an intriguing alternate history setting and a multitude of missions, the execution of the story falls short of its potential. The plot lacks depth, the writing feels clichéd, and the missions fail to create a cohesive and engaging narrative arc. While the game’s cutscenes and worldbuilding contribute positively to the storytelling, they are not enough to compensate for its shortcomings. As a result, Red Alert Retaliation’s story receives a rating of 6/10, reflecting its mediocrity and missed opportunities for a more immersive and captivating narrative experience.

 

 Command & Conquer: Red Alert Retaliation (PS1) Difficulty Review – A Challenging Balancing Act

Rating: 7/10

Introduction: Command & Conquer: Red Alert Retaliation for the PlayStation 1 offers a mixed bag when it comes to difficulty. While the game provides a fair share of challenges that can engage and test players’ strategic abilities, it also suffers from certain imbalances and frustrating design choices that detract from the overall experience.

Learning Curve and Tutorial (6/10): Red Alert Retaliation does little to ease players into its gameplay mechanics and strategies. The learning curve is steep, leaving newcomers to the series or the real-time strategy genre feeling overwhelmed. The lack of a comprehensive tutorial hampers the initial understanding of key mechanics, such as base construction, resource management, and unit tactics. This absence of proper guidance can lead to frustration and a higher barrier of entry for players new to the franchise.

Mission Design (7/10): The missions in Red Alert Retaliation exhibit a decent level of challenge and variety. While some missions require thoughtful planning and strategy, others devolve into repetitive patterns or frustrating trial-and-error scenarios. The game strikes a balance between offering accessible missions for casual players and more demanding objectives for experienced strategists. However, certain missions suffer from unfair difficulty spikes or artificial constraints, leading to frustration and a sense of imbalance.

Enemy AI (8/10): One of the game’s strengths is its reasonably competent enemy AI. Opposing forces can present a formidable challenge, effectively coordinating attacks, and adapting to the player’s strategies. The AI can exploit weaknesses, target vulnerable areas, and put up a fight that keeps players on their toes. However, there are instances where the AI’s behavior can become predictable, and advanced players may find ways to exploit these patterns, diminishing the overall challenge.

Balance and Progression (7/10): Red Alert Retaliation attempts to strike a balance between accessible gameplay and challenging missions. The game progressively introduces new units, technologies, and tactics, providing a sense of progression and growth. However, there are instances where the game’s balance feels off, with certain units or strategies dominating the battlefield. This lack of fine-tuning can lead to repetitive approaches and limit the variety of viable tactics, affecting the long-term engagement of the game.

Replayability (7/10): Red Alert Retaliation offers replayability through its diverse campaigns, missions, and multiplayer mode. The varying difficulty levels and the presence of hidden objectives or bonus content incentivize players to revisit missions. However, the lack of significant changes or alternative paths in subsequent playthroughs reduces the overall replay value. Additionally, the frustrations stemming from the game’s difficulty spikes and imbalances can deter players from seeking multiple playthroughs.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 provides a reasonably challenging experience, striking a balance between accessibility and strategic depth. While the learning curve and lack of proper tutorials can deter newcomers, the game offers a fair share of difficulty through its mission design and competent enemy AI. However, certain missions suffer from frustrating design choices and imbalances that can dampen the enjoyment. The lack of perfect balance, coupled with limited replayability, leads to a rating of 7/10 for the game’s difficulty. While it manages to provide engaging challenges, it falls short of delivering a consistently rewarding and balanced experience.

 

Command & Conquer: Red Alert Retaliation (PS1) Graphics Review – Dated Visuals Hindered by Hardware Limitations

Rating: 5/10

Introduction: Command & Conquer: Red Alert Retaliation for the PlayStation 1 showcases the limitations of the hardware when it comes to graphical capabilities. While the game makes an effort to bring the Red Alert universe to the console, the visuals suffer from dated and pixelated graphics that fail to meet the expectations set by contemporary games.

Visual Quality and Detail (4/10): Red Alert Retaliation’s graphics fall short in terms of visual quality and detail. The game utilizes pixelated sprites and muddy textures that lack clarity and sharpness. The lack of fine detail results in a flat and unimpressive visual presentation. The environments lack depth and fail to create a sense of immersion, further detracting from the overall graphical experience.

Unit Design and Animation (5/10): While Red Alert Retaliation attempts to bring a variety of units and structures to the battlefield, the design and animation suffer from the limitations of the PlayStation 1 hardware. The unit models lack intricate details and suffer from blocky and jagged edges. The animations are simplistic and lack fluidity, resulting in stiff and unnatural movements. The lack of visual polish diminishes the impact of the units and undermines the immersion of the gameplay experience.

Special Effects and Explosions (6/10): The special effects and explosions in Red Alert Retaliation exhibit some redeeming qualities. Explosions are relatively well-rendered and can be visually satisfying. However, these effects often lack the necessary impact and scale to truly impress. The particle effects and other visual elements intended to enhance the action can appear dated and unimpressive compared to contemporary games of the era.

Cutscenes and Cinematics (6/10): Red Alert Retaliation features pre-rendered cutscenes and cinematics to convey the game’s storyline. While these cutscenes showcase some improvement in visual fidelity compared to the in-game graphics, they still suffer from the limitations of the PlayStation 1 hardware. The animations and character models in the cutscenes can appear stiff and lack expressiveness. Despite the effort put into these cinematic sequences, they fail to deliver a visually captivating experience.

Artistic Style (5/10): Red Alert Retaliation maintains the distinctive art style of the Red Alert series. However, the limitations of the PlayStation 1 hardware restrict the game’s ability to fully realize the potential of the art direction. The pixelated and muddy graphics detract from the intended aesthetic, resulting in a compromised visual presentation.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 struggles to deliver visually impressive graphics. The pixelated sprites, muddy textures, and lack of detail undermine the visual quality and immersion of the game. While the special effects and cutscenes show some improvement, they still fall short of the expectations set by contemporary games. Red Alert Retaliation’s graphics receive a rating of 5/10, reflecting the dated and limited visual presentation that hampers the overall visual experience of the game.

 

 Command & Conquer: Red Alert Retaliation (PS1) Controls Review – A Frustrating and Impractical Interface

Rating: 4/10

Introduction: Command & Conquer: Red Alert Retaliation for the PlayStation 1 faces significant challenges when it comes to controls and interface adaptation. The transition from PC to console poses limitations that result in a frustrating and impractical control scheme, detracting from the overall gameplay experience.

Precision and Responsiveness (3/10): One of the most glaring issues with Red Alert Retaliation on the PlayStation 1 is the lack of precision and responsiveness in its controls. Without the accuracy of a mouse, navigating the battlefield and selecting units becomes an arduous task. The controls often feel sluggish and imprecise, leading to frustration and difficulty in executing precise actions. The delayed response times further exacerbate the problem, making it challenging to react swiftly to dynamic situations.

Menu Navigation and Interface (4/10): Red Alert Retaliation struggles to adapt its interface to the PlayStation 1 controller. The menu navigation is clunky and unintuitive, requiring excessive button presses to access different functions and options. The absence of a mouse-like interface hampers the player’s ability to efficiently manage units, structures, and resources, resulting in a cumbersome and inefficient gameplay experience. The lack of user-friendly controls and interface design can lead to confusion and detract from the strategic depth the game aims to offer.

Unit Selection and Management (5/10): The process of selecting and managing units in Red Alert Retaliation is hindered by the console controls. The absence of a mouse cursor makes it challenging to accurately choose individual units, often leading to unintentional selections or difficulties in precisely commanding groups. The lack of a streamlined unit management system can make it difficult to execute complex strategies and micro-manage troops effectively, impacting the overall tactical experience.

Camera and Map Navigation (4/10): The camera and map navigation suffer from limitations on the PlayStation 1. The lack of a mouse-controlled camera restricts the player’s ability to view and explore the battlefield freely. The fixed camera angles and limited zoom options limit situational awareness and hinder strategic planning. The inability to easily navigate the map and access vital information reduces the overall control players have over the game world.

Tutorial and Learning Curve (6/10): Red Alert Retaliation provides minimal guidance and tutorial support for new players. The learning curve is steep, and the game does little to ease newcomers into its complex mechanics. The lack of comprehensive instructions and interactive tutorials leaves players to figure out the controls and gameplay systems through trial and error, leading to frustration and a higher barrier of entry for newcomers.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 suffers from frustrating and impractical controls. The lack of precision, sluggish responsiveness, and unintuitive menu navigation hinder the player’s ability to efficiently manage units and structures. The absence of a mouse interface severely limits the strategic depth and precise control that the game demands. Red Alert Retaliation’s controls receive a rating of 4/10, reflecting the frustrating and cumbersome gameplay experience resulting from the limitations of the PlayStation 1 hardware and interface adaptation.

 

 Command & Conquer: Red Alert Retaliation (PS1) Sound Review – Decent Audio Design with Room for Improvement

Rating: 6/10

Introduction: Command & Conquer: Red Alert Retaliation for the PlayStation 1 features a mix of audio elements intended to enhance the gameplay experience. While the game’s sound design and soundtrack have their moments, there are notable areas where improvements could have been made to create a more immersive auditory experience.

Sound Effects (6/10): The sound effects in Red Alert Retaliation are generally decent and serve their purpose in conveying the actions and events happening on the battlefield. The gunfire, explosions, and unit-specific sounds are satisfactory, providing a level of immersion. However, there are instances where the sound effects lack depth or variety, leading to repetition and reducing the impact of the gameplay actions.

Voice Acting and Dialogue (5/10): The voice acting and dialogue in Red Alert Retaliation are passable but fall short of delivering a compelling performance. The voice actors often deliver lines with a lack of conviction or emotion, resulting in flat and uninspiring performances. The dialogue itself can feel clichéd or melodramatic, failing to add depth or engagement to the narrative. While the voice acting and dialogue get the job done, they don’t leave a lasting impression.

Music and Soundtrack (7/10): Red Alert Retaliation features a memorable soundtrack composed by Frank Klepacki, who has become synonymous with the Command & Conquer series. The music sets the tone and atmosphere for the gameplay, capturing the essence of the Red Alert universe. The tracks are generally well-composed and fit the game’s alternate history theme. However, the limited number of tracks and their repetitive nature can lead to monotony during extended play sessions.

Ambient Sound Design (6/10): The ambient sound design in Red Alert Retaliation aims to create a sense of immersion in the game world. While it includes environmental sounds like wind, machinery, and explosions, they are not consistently impactful or well-integrated into the gameplay experience. There is a missed opportunity to enhance the atmosphere with more detailed and dynamic ambient soundscapes that could have heightened the overall immersion.

Technical Sound Issues (6/10): Red Alert Retaliation suffers from occasional technical sound issues that impact the audio experience. These issues can include audio glitches, volume imbalances, or inconsistencies in sound levels. While they don’t occur frequently, they can disrupt the immersion and detract from the overall enjoyment of the game.

Conclusion: Command & Conquer: Red Alert Retaliation for the PlayStation 1 features a mixed sound design that has its highlights but also room for improvement. While the sound effects and music capture the essence of the gameplay and the Red Alert universe to a certain extent, they lack depth and variety in certain areas. The voice acting and dialogue are average, failing to deliver impactful performances. Additionally, occasional technical sound issues further diminish the audio experience. Red Alert Retaliation’s sound design receives a rating of 6/10, reflecting its decent audio elements with room for improvement to create a more immersive and engaging auditory experience.

.

Command & Conquer Red Alert Retaliation Summary

Command & Conquer: Red Alert Retaliation for the PlayStation 1 receives mixed reviews across various aspects of the game. The critical reviews indicate several areas where the game falls short of expectations.

The gameplay review highlights the clunky controls and lack of precision due to the transition from PC to console, resulting in frustration and difficulties in executing commands effectively. The rating for gameplay stands at 4/10.

The story review notes that while the game attempts to continue the alternate history narrative of the Red Alert series, the execution is underwhelming. The lack of depth in writing, repetitive missions, and disconnected storylines contribute to a mediocre storytelling experience. The rating for the story is 6/10.

The difficulty review acknowledges the game’s fair share of challenges, but also points out imbalances, frustrating design choices, and difficulty spikes that hinder the overall experience. The rating for difficulty is 7/10.

The graphics review highlights the limitations of the PlayStation 1 hardware, with pixelated sprites, muddy textures, and lack of detail affecting the visual quality and immersion. The rating for graphics is 5/10.

The controls review points out the frustrating and impractical interface, including sluggish responsiveness, unintuitive menu navigation, and difficulties in unit management. The rating for controls is 4/10.

The sound review acknowledges decent sound effects and a memorable soundtrack composed by Frank Klepacki. However, it also highlights areas for improvement, such as voice acting, dialogue, and ambient sound design. The rating for sound is 6/10.

Overall, Command & Conquer: Red Alert Retaliation for the PlayStation 1 receives mixed ratings across different aspects, indicating a game that falls short of its potential. It struggles with controls, visuals, and storytelling, while offering a decent level of challenge and memorable sound design. The critical reviews suggest that the game may be better experienced on the PC versions or that it fails to deliver a satisfying experience on the console platform.

 Command & Conquer Red Alert Overall Rating

%

Rating

Chocobo’s Dungeon 2: A Disappointing Sequel That Fails to Capture the Magic

Game: Chocobo's Dungeon 2| Release: January 1st, 2000| Genre: RPG | Publisher: Square EA | Developer: SquareSoft Introduction: Chocobo's Dungeon 2 is a sequel to the beloved Chocobo's Dungeon franchise, developed by Square Enix. With high expectations set by its...

Black Dawn for PS1: A Detailed Review of its Gameplay, Story, Graphics, Controls, and Sound with a Comprehensive Rating

Game: Black Dawn| Release: October 24, 1996| Genre: Combat Flight Sim| Publisher: Virgin Interactive| Developer: Black Ops Entertainment Black Dawn is a combat flight sim video game released for the PlayStation 1 in 1996. Developed by Interactive Studios and published...

Army Men World War: Final Front Review – An Action-Packed Toy Soldier Adventure on PS1

Game: Army Men World War: Final Front| Release: March 30th, 2001| Genre: Third Person Shooter| Publisher: The 3DO Company| Developer: The 3DO Company "Army Men World War: Final Front" is a tactical shooter video game released in 2001 for the PlayStation 1 console....

Crash Bandicoot 2: Cortex Strikes Back – A Sequel Lacking Innovation

Game: Crash Bandicoot 2: Cortex Strikes Back| Release: October 15th, 1997 | Genre: Platformer| Publisher: SCEA | Developer: Naughty Dog Introduction: Crash Bandicoot 2: Cortex Strikes Back, developed by Naughty Dog and released in 1997, is the highly anticipated...

Bloody Roar 2 Review: A Wild and Fierce Fighting Game with Animalistic Transformations

Game: Bloody Roar 2| Release: January 5th, 1999| Genre: 3D Fighting| Publisher: Virgin Interactive| Developer: Hudson Soft Bloody Roar 2 is a 1999 fighting video game developed by Eighting/Raizing and published by Hudson Soft for the PlayStation console. It is the...

Dreaming of Adventure: Our Review of 40 Winks for PS1

Game: 40 Winks| Release: November 14th, 1999| Genre: Platformer| Publisher: Eurocom| Developer: GT Interactive     "40 Winks" is a platform video game developed by Eurocom Entertainment Software and published by GT Interactive for the PlayStation console in...

Crash Bandicoot (PS1) Review: A Classic Platforming Adventure That Shaped Gaming History

Game: Crash Bandicoot| Release: September 9th, 1996 | Genre: Platformer| Publisher: SCEA | Developer: Naughty Dog Introduction: Crash Bandicoot, developed by Naughty Dog and released for the PlayStation 1 in 1996, was an influential platformer that left a lasting...

Critical Depth Review – Dive into Thrilling Underwater Battles

Game: Critical Depth| Release: November 22nd, 1997 | Genre: Vehicular Combat | Publisher: GT Interactive| Developer: SingleTrac Introduction: Critical Depth is an action-packed vehicular combat video game developed by SingleTrac and published by GT Interactive...

Breakout for PS1 Review: Classic Arcade Gameplay at Its Finest

Game: Breakout| Release: September 23rd, 2000| Genre: Action| Publisher: Hasbro Interactive| Developer: Supersonic Software Breakout is a classic arcade game that was first introduced in the 1970s, and has been adapted to numerous gaming platforms since then. In 2000,...

Dive into the Lost City: A Critical Review of Atlantis: The Lost Empire for PS1

Game: Atlantis: The Lost Empire| Release: June 14th, 2001| Genre: Action Adventure| Publisher: Sony Computer Entertainment America| Developer: Eurocom Atlantis: The Lost Empire is a video game released in 2001 for the PlayStation 1, based on the Disney animated film...
Share This