Game: Assault: Retribution| Release: November 19th, 1998| Genre: This Person Shooter| Publisher:Midway| Developer: Candle Light Studios

Assault: Retribution is a third-person shooter video game developed by Cyclone Studios and published by Midway Games for the PlayStation in 1998. The game received mixed to negative reviews from critics upon its release.

The gameplay of Assault: Retribution revolves around a series of missions where the player controls one of four characters, each with their own unique abilities and weapons, as they battle their way through waves of enemies. The game features a variety of levels set in different environments, such as a city, a laboratory, and a military base. While the concept of the game may sound promising, the execution falls short.

The graphics of Assault: Retribution were criticized for being subpar, with low-resolution textures and poor animation. The sound effects and music were also deemed lackluster by critics. The controls were clunky and unresponsive, making the game frustrating to play.

One of the major issues with Assault: Retribution is its difficulty. The game is extremely challenging, with enemies that are relentless and difficult to defeat. This, coupled with the poor controls, makes for a frustrating gaming experience. The lack of any sort of difficulty setting also limits the game’s accessibility.

Despite its flaws, some critics praised Assault: Retribution for its cooperative gameplay, which allows two players to play through the game together. However, even this feature is marred by the game’s poor execution.

Overall, Assault: Retribution is a forgettable and disappointing game that fails to live up to its potential. Its poor graphics, sound, and controls, coupled with its extreme difficulty, make for a frustrating gaming experience that is not worth the investment of time or money.

Assault: Retribution Gameplay

Assault: Retribution’s gameplay is a mixed bag, with some enjoyable elements but ultimately falling short in several areas.

One of the game’s strengths is its variety of characters, each with their own unique abilities and weapons. This adds some depth to the gameplay and encourages players to experiment with different playstyles. The cooperative gameplay is also a plus, allowing two players to work together to progress through the game.

However, the controls are a major drawback. The movement and aiming controls are clunky and unresponsive, making it difficult to accurately target enemies. The camera angles also frequently obstruct the player’s view, leading to frustrating deaths.

The difficulty of Assault: Retribution is another issue. The game is extremely challenging, with enemies that are both tough and relentless. While some players may appreciate the challenge, it may deter others from continuing to play.

The level design is also uninspired, with a lack of variety in the environments and objectives. The graphics and sound are subpar, further detracting from the overall gameplay experience.

Taking all these factors into account, I would rate the gameplay of Assault: Retribution a 5 out of 10. While it has some enjoyable elements, the clunky controls and frustrating difficulty ultimately make it a less-than-satisfying experience.

Assault: Retribution Story

Assault: Retribution’s story is fairly basic and predictable, with few standout moments or memorable characters. The game follows a group of soldiers as they fight against an alien invasion, with little in the way of character development or backstory.

The game’s cutscenes are poorly animated and lackluster, failing to build any sort of emotional connection or investment in the characters or plot. The dialogue is similarly uninspired, with cheesy one-liners and predictable plot twists.

While the game’s premise has potential for a compelling sci-fi story, the execution falls short. The lack of depth and originality in the story makes it feel like a generic action movie, rather than an engaging narrative.

Overall, I would rate the story of Assault: Retribution a 3 out of 10. While it provides a basic framework for the game’s action, it fails to deliver a compelling or memorable narrative.

Assault: Retribution Difficulty

Assault: Retribution’s difficulty is one of its most notable aspects, with the game being notoriously challenging. The enemies are aggressive, dealing out large amounts of damage while taking many hits to defeat. Additionally, the game does not offer any sort of difficulty settings, so players are unable to adjust the game’s challenge to their skill level.

While some players may enjoy the game’s intense difficulty, it can quickly become frustrating and discouraging for others. The clunky controls and poor camera angles only add to the game’s difficulty, making it feel unfair at times.

However, the game does offer a cooperative multiplayer mode, which can make the game more manageable when played with a partner. This adds an extra layer of strategy and teamwork, which can make the game’s difficulty more rewarding to overcome.

Overall, I would rate the difficulty of Assault: Retribution a 7 out of 10. While the challenge can be intense and rewarding for some players, it may be off-putting and frustrating for others. The lack of difficulty settings further limits the game’s accessibility, making it a more niche title for those who enjoy a punishing gameplay experience.

Assault: Retribution Graphics

Assault: Retribution’s graphics are a major weakness of the game, with dated and unimpressive visuals even for its time of release. The game’s environments are bland and lack detail, with low-resolution textures and repetitive design. The character models are similarly lacking, with stiff animations and minimal facial expressions.

The game’s cutscenes are particularly disappointing, with poorly animated and unimpressive visuals. The lack of effort put into the graphics detracts from the overall immersion of the game, making it feel dated and uninspired.

While some players may be willing to overlook the game’s dated graphics for the sake of gameplay, it is difficult to ignore the poor visuals in comparison to other games of its time.

Overall, I would rate the graphics of Assault: Retribution a 4 out of 10. While the game may have been acceptable in terms of graphics at the time of its release, it has not aged well and fails to impress in comparison to modern standards.

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Assault: Retribution Controls

Assault: Retribution’s controls are a major flaw in the game, making it difficult and frustrating to play at times. The movement and aiming controls are clunky and unresponsive, making it difficult to accurately target enemies. The camera angles can also be problematic, obstructing the player’s view and leading to unfair deaths.

The lack of precision in the controls can make the game feel unfair at times, with the difficulty stemming more from the controls than the actual gameplay. Additionally, the lack of any sort of control customization or sensitivity settings further limits the player’s ability to adjust the controls to their preferences.

While some players may be able to adapt to the controls over time, it is likely to be a frustrating and discouraging experience for others. The poor controls detract from the overall enjoyment of the game, making it a less satisfying experience than it could be.

Overall, I would rate the controls of Assault: Retribution a 3 out of 10. The clunky and unresponsive controls make the game difficult and frustrating to play, and the lack of customization options further limits the player’s ability to adjust the controls to their liking.

Assault: Retribution Sound

Assault: Retribution’s sound design is lackluster and forgettable, failing to leave a lasting impression on players. The sound effects are generic and uninspired, with weapons and explosions sounding underwhelming and lacking impact. The voice acting is similarly unimpressive, with cheesy one-liners and uninspired dialogue.

The game’s music is forgettable, with generic electronic tracks that fail to add to the overall atmosphere of the game. While the music does not actively detract from the gameplay experience, it does little to enhance it either.

Overall, the sound design of Assault: Retribution is a missed opportunity to add depth and immersion to the game. While it does not actively detract from the gameplay experience, it fails to leave a lasting impression on players or add any sort of emotional connection to the game’s events.

I would rate the sound design of Assault: Retribution a 4 out of 10. While it is not actively bad, it fails to add to the overall enjoyment of the game and falls short in comparison to other titles of its time.

Assault: Retribution Overall Rating

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