“AAAHH!!! Real Monsters” is a classic and iconic video game that captures the essence of the popular Nickelodeon animated television series of the same name. Developed by Realtime Associates and published by Viacom New Media, the game was released for the Super Nintendo Entertainment System (SNES) and the Sega Genesis in the mid-1990s.

The game follows the adventures of three young monsters-in-training from the Monster Academy: Ickis, a small and red monster with rabbit-like ears; Oblina, a black-and-white striped, well-spoken monster with a penchant for shape-shifting; and Krumm, a rotund monster who carries his eyeballs in his hands. Players take on the roles of these lovable misfits as they navigate through various levels set in the human world, with the ultimate goal of scaring humans to collect points for their grades at the Monster Academy.

The gameplay is a platformer that combines puzzle-solving elements with classic side-scrolling action. Each character possesses unique abilities that players must utilize to overcome obstacles and outsmart the pesky humans. Ickis can float for a short period, Oblina can reach high platforms with her stretchy arms, and Krumm can roll and use his eyeballs to navigate through tight spaces.

The game features vibrant and colorful graphics, staying true to the quirky and imaginative art style of the animated series. The levels are diverse, taking players through locations such as sewers, schools, and city streets, each filled with challenging puzzles, enemies, and hidden secrets. The soundtrack complements the whimsical atmosphere of the game, capturing the essence of the show’s quirky and humorous tone.

“AAAHH!!! Real Monsters” not only offers an entertaining gaming experience for fans of the animated series but also provides a nostalgic trip for those who grew up with these beloved characters. The combination of humor, unique gameplay mechanics, and faithful adaptation of the source material makes it a standout title in the realm of cartoon-based video games from the 1990s.

“AAAHH!!! Real Monsters” is a video game adaptation of the popular animated television series that aired on Nickelodeon from 1994 to 1997. The game was developed by Realtime Associates, a game development company based in California, and published by Viacom New Media. The release occurred in 1995 for the Super Nintendo Entertainment System (SNES) and the Sega Genesis.

The development of the game closely followed the success of the animated series, which was created by Gábor Csupó and Peter Gaffney. The show revolved around the adventures of three young monsters attending the Monster Academy, where they learned the art of scaring humans. The characters, Ickis, Oblina, and Krumm, quickly became fan favorites for their unique and quirky designs, as well as their humorous interactions.

Realtime Associates aimed to capture the essence of the animated series in the video game adaptation. The team, led by David Warhol, focused on translating the show’s humor, characters, and environments into an engaging gaming experience. The challenge was to create a platformer that not only appealed to fans of the series but also offered enjoyable gameplay for a broader audience.

The game’s development involved designing levels that mirrored the various settings featured in the show, such as sewers, schools, and city streets. Realtime Associates incorporated the distinct abilities of each monster into the gameplay mechanics. Ickis, Oblina, and Krumm each had their own set of skills, encouraging players to strategically switch between characters to overcome obstacles and challenges. The developers worked to maintain a balance between puzzle-solving elements and classic side-scrolling action, ensuring a dynamic and entertaining gaming experience.

The graphics of “AAAHH!!! Real Monsters” were created to faithfully represent the animated series. The colorful and vibrant visuals captured the whimsical art style of the show, bringing the characters and environments to life on gaming consoles. The game’s soundtrack contributed to the overall atmosphere, enhancing the comedic and lighthearted tone.

Upon its release, “AAAHH!!! Real Monsters” received positive reviews for its faithfulness to the source material, engaging gameplay, and charming presentation. While the game may not have reached the same level of popularity as some other licensed titles from the era, it remains a fondly remembered part of the 16-bit gaming era, especially for fans of the animated series.

“AAAHH!!! Real Monsters” offers a classic platformer experience with a mix of puzzle-solving elements. Players take control of the three main characters from the animated series – Ickis, Oblina, and Krumm – as they embark on a mission to scare humans in various locations. The gameplay is structured around navigating through levels filled with obstacles, enemies, and puzzles, all while collecting points to earn grades at the Monster Academy.

Each character possesses unique abilities that players must strategically utilize to progress through the game. Ickis can float for a short duration, Oblina can stretch her arms to reach high platforms, and Krumm can roll and use his eyeballs to navigate tight spaces. Switching between characters becomes crucial for overcoming different challenges and solving puzzles effectively.

The levels are diverse, ranging from sewers to city streets, and they are designed to capture the spirit of the animated series. Players encounter a variety of obstacles, from environmental hazards to human enemies, requiring quick reflexes and clever thinking. The game also includes hidden areas and collectibles, adding an extra layer of exploration and replay value.

The reception of “AAAHH!!! Real Monsters” was generally positive, with the game earning praise for its faithful adaptation of the TV show’s humor and style. The graphics, featuring vibrant and colorful visuals, were well-received for accurately representing the quirky and imaginative world of the monsters. The character designs stayed true to the source material, contributing to the game’s nostalgic appeal for fans of the animated series.

The gameplay received commendation for its blend of platforming and puzzle-solving, providing a satisfying challenge without becoming overly difficult. The unique abilities of each character and the need for strategic thinking added depth to the gameplay, making it enjoyable for both fans of the show and players new to the series.

While “AAAHH!!! Real Monsters” may not have achieved the same level of recognition as some other licensed games of its time, it has maintained a positive reputation as a solid and entertaining platformer. The game’s success lies in its ability to capture the charm of the animated series and translate it into an engaging gaming experience for fans and players alike.

Codes

Genesis –

”Monsters Options” Cheat Menu

Pause the game and enter the code below. The menu provides a level select, a “cheat” option and a sound test. With the “cheat” option on, you are invincible, can jump in midair endlessly, and your xy coordinates are shown on-screen. To bring up the menu again, pause the game and press A.
Effect Code
“Monsters Options” Cheat Menu B, A, A, A, B, A, A, A, B, A, A, A, A, A, A, C, B, A, A, A, B, A, A, A, B, A, A, A, C, C, C, A
 

 

SNES-

Level Select SNES

At the title screen, hold R + up, and press A 7 times, then hold L + up, and press Y 8 times, then hold L + R + up, and press B 9 times, and finally hold up, and press X. Note that you’ll only have about five seconds to enter the code.

We are in need of a Full Play, and a Review for this game, please submit below

12 + 4 =



 Developer Realtime Associates
Publisher Viacom New Media
Release Date

Genesis: September 15th, 1995
SNES: November, 1995

Platform
Genre
Platformer
Series
Stand Alone
Guide Guide
Average Playthrough Time 8 Hours
SpeedRun SpeedRun
Places to Buy

Genesis Start Up:

SNES Start Up:

Genesis Title Screen:

SNES Title Screen:

Genesis OST:

SNES OST:

 

Share This