“688 Attack Sub” is a classic submarine simulation game released in 1989 by Electronic Arts for various platforms, including MS-DOS and Sega Genesis. Developed by John W. Ratcliff and Ken Gray, the game offers a realistic and immersive experience, allowing players to command a Los Angeles-class submarine in the midst of Cold War tensions.

Set during the late 1980s, at the height of the Cold War, players take on the role of a submarine captain in command of a cutting-edge American submarine. The title “688 Attack Sub” refers to the 688 class of submarines that the game revolves around. The player’s primary objective is to navigate through a series of challenging missions in both single-player and multiplayer modes.

The game features a detailed and authentic representation of submarine operations, including sonar detection, target tracking, navigation, and torpedo firing. Players must make strategic decisions to remain undetected by enemy forces while engaging in intense submarine warfare. The dynamic campaign allows for a variety of mission scenarios, ranging from reconnaissance and surveillance to full-scale submarine battles against enemy vessels.

The graphics, while modest by today’s standards, were cutting-edge for its time, providing players with a realistic depiction of underwater environments and naval vessels. The game also boasts a captivating soundtrack that enhances the overall immersion.

“688 Attack Sub” received praise for its realism and attention to detail in submarine warfare, offering players a unique and challenging gaming experience. It remains a classic in the submarine simulation genre, fondly remembered by those who appreciate strategic naval simulations and historical military games.

“688 Attack Sub” was developed by Electronic Arts and released in 1989. The game’s development was led by John W. Ratcliff and Ken Gray, both of whom were part of the Dynamix team within Electronic Arts. Dynamix was known for its expertise in creating simulation games, and “688 Attack Sub” was a testament to their dedication to realism and attention to detail.

The game’s development coincided with the geopolitical climate of the late 1980s, characterized by the Cold War tensions between the United States and the Soviet Union. This context influenced the game’s setting, where players took on the role of a submarine captain operating a Los Angeles-class submarine, a vessel that played a crucial role in naval operations during the Cold War.

The development team was committed to creating an authentic and immersive submarine simulation experience. They conducted extensive research on submarine operations, sonar technology, and naval tactics to ensure that the game reflected the realities of underwater warfare. This dedication to realism set “688 Attack Sub” apart from other games of its time.

The title of the game, “688 Attack Sub,” refers to the 688 class of submarines that the player commands. The Los Angeles-class submarines were a significant part of the United States Navy’s fleet during the Cold War, and the game aimed to capture the challenges and intensity of operating such a vessel.

Upon its release, “688 Attack Sub” received positive reviews for its realistic portrayal of submarine warfare and its strategic depth. The game’s success can be attributed to its unique subject matter, attention to detail, and the dedication of the development team to creating an engaging and authentic simulation.

While the graphics and technology of “688 Attack Sub” may seem dated by contemporary standards, the game remains a noteworthy title in the history of submarine simulations. It is remembered as a classic that paved the way for future developments in naval and military simulation games.

“688 Attack Sub” offered players a deep and immersive submarine simulation experience, putting them in command of a Los Angeles-class submarine during the Cold War. The gameplay was rich in strategic elements, requiring players to navigate their submarine through various missions while avoiding detection and engaging in intense underwater warfare.

Key features of the gameplay included:

  1. Realistic Simulation: The game aimed for realism, simulating submarine operations such as sonar detection, target tracking, navigation, and torpedo firing. Players had to manage their submarine’s systems and make strategic decisions to complete missions successfully.

  2. Dynamic Campaign: The game featured a dynamic campaign with a variety of mission scenarios. Missions ranged from reconnaissance and surveillance to full-scale submarine battles against enemy vessels. The dynamic nature of the campaign added replay value and kept players engaged.

  3. Single-player and Multiplayer Modes: Players could enjoy the game in both single-player and multiplayer modes. In multiplayer, two players could go head-to-head, each commanding their own submarine and engaging in tactical submarine warfare.

  4. Detailed Graphics: While the graphics may seem dated by today’s standards, they were cutting-edge for the late 1980s. The game provided a detailed and authentic representation of underwater environments and naval vessels, contributing to the overall immersion.

Reception: “688 Attack Sub” received positive reviews from both critics and players, earning acclaim for its realism and attention to detail in submarine warfare. The game was particularly praised for its strategic depth and the unique experience it offered to players. Some key points of reception include:

  1. Realism and Authenticity: Critics and players lauded the game for its realistic portrayal of submarine operations, capturing the intricacies of underwater warfare and the challenges faced by submarine commanders.

  2. Strategic Depth: The strategic depth of the gameplay was highlighted, with players needing to carefully plan and execute their moves to succeed in missions. The dynamic campaign and variety of mission scenarios added to the overall strategic experience.

  3. Influence on Genre: “688 Attack Sub” is often considered a classic in the submarine simulation genre, influencing future naval and military simulation games. Its success paved the way for more realistic and detailed simulations in the gaming industry.

While the game’s graphics and technology may seem outdated today, its impact on the gaming landscape during its release and its continued recognition as a classic highlight its significance in the history of simulation games.

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 Developer PC: Electronic Arts
Amiga: Electronic Arts
Genesis: Microprose
Publisher PC: Electronic Arts
Amiga: Electronic Arts
Genesis: Sega
Release Date

PC: 1989
Amiga:1990
Genesis: 1991

Platform
Genre
Marine Combat
Series
Stand Alone
Average Playthrough Time 29 Hours
Speedrun Speedrun
Places to Buy
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