Game: Carnage Heart| Release: January 10th, 1997 | Genre: Turn Based Strategy | Publisher: SCEA | Developer: Artdink

Carnage Heart is a real-time strategy game developed by Artdink and released for the PlayStation console in 1995. The game is unique in that it allows players to design and program their own mecha units, known as Overkill Engines (OKEs), using a visual programming language.

The gameplay of Carnage Heart centers around the design and deployment of OKEs. Players can choose from a variety of components, including weapons, sensors, and movement systems, and use a visual programming language to create the behaviors and decision-making processes of their OKEs. Once programmed, the OKEs can then be deployed in battles against other OKEs.

While the concept of Carnage Heart is intriguing, the execution leaves much to be desired. The programming system, while innovative, is also cumbersome and difficult to use. Players must manually enter code for each individual component of their OKE, and even small changes to the code can have unforeseen consequences on the behavior of the unit.

The battles themselves are also lacking in excitement. Because the OKEs are programmed ahead of time, battles often consist of both sides simply watching their units execute pre-programmed routines. This can make battles feel more like a game of chess than an action-packed strategy game.

Despite its flaws, Carnage Heart does have a dedicated following of fans who appreciate its unique approach to strategy gaming. However, for most players, the cumbersome programming system and lackluster battles make it difficult to recommend.

Carnage Heart Gameplay

Carnage Heart is a real-time strategy game that allows players to design and program their own mecha units, known as Overkill Engines (OKEs), using a visual programming language. While the concept of creating and deploying custom mechs is intriguing, the execution of the gameplay leaves much to be desired.

One of the main issues with Carnage Heart is the complexity of the programming system. The game requires players to manually input code for each component of their OKE, including weapons, sensors, and movement systems. This can be a tedious and frustrating process, particularly for those without prior programming experience. The game does offer some tutorials and guidance, but they are not particularly effective in making the programming process more intuitive.

Once programmed, the OKEs can be deployed in battles against other OKEs. However, the battles themselves are often lackluster and unengaging. Since the units are pre-programmed, battles can feel more like a game of chess than a dynamic, action-packed strategy game. While there is some strategic depth in trying to predict and counter the opponent’s moves, the battles lack the excitement and spectacle that one would expect from a game about giant robots fighting.

The graphics and sound design in Carnage Heart are also underwhelming, particularly by modern standards. The graphics are simplistic and lack detail, while the sound effects and music are repetitive and forgettable.

Overall, while Carnage Heart may appeal to a niche audience of players who enjoy programming and creating their own custom mechs, the game’s cumbersome programming system and lackluster battles make it difficult to recommend to most players. Therefore, I would give the gameplay of Carnage Heart a rating of 5 out of 10.

Carnage Heart Story

Carnage Heart is a real-time strategy game that focuses on the creation and deployment of custom mechs, known as Overkill Engines (OKEs). While the game offers a unique gameplay experience, it is lacking in terms of a compelling story.

The game’s story is minimal and serves mainly as a backdrop to the gameplay. The game is set in a fictional universe where corporations compete for resources and power. Players take on the role of a commander in one of these corporations, tasked with designing and deploying OKEs to defeat rival corporations. While there are some minor plot points and character interactions, they are not particularly well-developed and do not add much to the overall experience.

The lack of a compelling story is disappointing, as it could have added more depth and context to the gameplay. Without a strong narrative to drive the player’s actions, the game can feel repetitive and aimless at times.

While the story is not a major focus of Carnage Heart, it still detracts from the overall experience. For this reason, I would give the story of Carnage Heart a rating of 3 out of 10.

Carnage Heart Difficulty

Carnage Heart is a real-time strategy game that offers a unique and challenging gameplay experience. The game’s difficulty is a mixed bag, however, as it can be both engaging and frustrating at the same time.

One of the main challenges in Carnage Heart is the complexity of the programming system. Players must design and program their own mechs, known as Overkill Engines (OKEs), using a visual programming language. While the game offers some tutorials and guidance, the process can still be daunting for those without prior programming experience. However, once players have mastered the programming system, it can be highly rewarding to see their custom mechs in action.

The game’s battles can also be challenging, as players must use their OKEs to defeat rival corporations in a variety of scenarios. While battles can be thrilling and strategic, they can also be frustrating due to the pre-programmed nature of the OKEs. Since units are pre-programmed, battles can feel more like a game of chess than an action-packed strategy game.

Overall, the difficulty of Carnage Heart is a mixed bag. While the programming system can be challenging, it can also be highly rewarding once mastered. Similarly, while the battles can be thrilling and strategic, they can also be frustrating due to the pre-programmed nature of the units. For these reasons, I would give the difficulty of Carnage Heart a rating of 6 out of 10.

Carnage Heart Graphics

Carnage Heart was released for the original PlayStation console in 1995, and as such, the graphics are understandably dated. The game’s graphics are simplistic and lack detail, which can make the game feel somewhat dull and uninteresting.

The game’s backgrounds and environments are particularly unimpressive, with many levels consisting of generic, featureless landscapes. The OKEs themselves are somewhat better in terms of design, but they lack the level of detail and polish that one would expect from a modern game.

The game’s user interface is also somewhat clunky and unintuitive, with menus and submenus that can be difficult to navigate. While the game’s programming language is innovative, the interface used to program OKEs can be somewhat overwhelming for newcomers.

Despite its age, there are still some aspects of Carnage Heart’s graphics that hold up. The game’s use of color is effective, and the bright neon hues of the OKEs can be eye-catching. Additionally, while the game’s graphics are simple, they do have a certain charm that can be appealing to some players.

Overall, while the graphics of Carnage Heart are dated, they are not completely without merit. However, the lack of detail and the clunky user interface make the game feel somewhat unpolished. For these reasons, I would give the graphics of Carnage Heart a rating of 4 out of 10.

Carnage Heart Controls

Carnage Heart is a real-time strategy game that utilizes a unique control scheme centered around programming custom mechs, known as Overkill Engines (OKEs), using a visual programming language. While the game’s controls are innovative, they can be somewhat unwieldy and difficult to master.

One of the main challenges in Carnage Heart is learning how to program the OKEs effectively. The game offers some tutorials and guidance, but the process can still be somewhat overwhelming, particularly for those without prior programming experience. Once players have mastered the programming system, however, the controls can be quite intuitive and satisfying.

The game’s battles also offer a unique control experience, as players must deploy their pre-programmed OKEs to defeat rival corporations in a variety of scenarios. While the battles can be strategic and engaging, they can also feel somewhat slow-paced due to the pre-programmed nature of the OKEs.

One issue with the controls in Carnage Heart is the clunky user interface used to program OKEs. The menus and submenus can be difficult to navigate, and the programming language itself can be somewhat daunting for newcomers.

Overall, while the controls in Carnage Heart are innovative and unique, they can be somewhat unwieldy and difficult to master. The clunky user interface used to program OKEs can also be a barrier to entry for some players. For these reasons, I would give the controls of Carnage Heart a rating of 6 out of 10.

Carnage Heart Sound

Carnage Heart was released for the original PlayStation console in 1995, and as such, the game’s sound design is somewhat simplistic and repetitive. The game features a small selection of sound effects and music tracks, which can become tiresome after extended play.

The sound effects used in the game are serviceable but lack depth and variation. The sounds of weapons firing and explosions are somewhat generic and do not add much to the overall experience. Additionally, the sounds used to indicate errors in the programming language can be grating and annoying.

The music in Carnage Heart is similarly lackluster. The game features a small selection of tracks that can become repetitive and tiresome after extended play. While the music does add some atmosphere to the game, it is not particularly memorable or engaging.

Overall, the sound design in Carnage Heart is somewhat underwhelming. The simplistic sound effects and repetitive music tracks do little to enhance the gameplay experience. For these reasons, I would give the sound of Carnage Heart a rating of 3 out of 10.

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Carnage Heart Overall Rating

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