Game: Broken Helix| Release: May 31st, 1997| Genre: FPS| Publisher: Konami| Developer: Konami

Broken Helix is a first-person shooter video game developed and published by Konami for the PlayStation console in 1997. The game is set in the future and follows the story of Jake Burton, a soldier who must save a space station from terrorists.

The game received mixed reviews upon release, with some critics praising its graphics and innovative gameplay mechanics, while others criticized its clunky controls and repetitive gameplay.

The game’s graphics were considered impressive for the time, featuring detailed environments and character models. The game also utilized a unique “holographic interface” system, which allowed players to access different weapons and tools through a virtual menu.

However, the game’s controls were criticized for being cumbersome and difficult to use, which detracted from the overall gameplay experience. The game’s combat mechanics were also criticized for being repetitive and lacking in variety.

The game’s storyline was also considered weak, with some critics finding the plot to be uninspired and predictable. The game’s voice acting was also criticized for being cheesy and over-the-top.

Overall, Broken Helix was a mixed bag of a game. While it had some innovative gameplay mechanics and impressive graphics, its clunky controls and repetitive gameplay held it back from achieving its full potential. It may still hold some nostalgic value for fans of the first-person shooter genre, but it is unlikely to appeal to a wider audience.

Broken Helix Gameplay

Broken Helix is a first-person shooter game that features some unique gameplay mechanics, but ultimately falls short in execution. The game’s combat mechanics are decent, but they quickly become repetitive due to the lack of variety in enemies and weapons. The game’s controls are also clunky, making it difficult to move around and aim accurately.

One of the game’s unique features is its holographic interface system, which allows players to access different weapons and tools through a virtual menu. While this system is innovative, it can be frustrating to use, as it takes the player out of the action and requires them to navigate through menus to select the right tool for the job.

The game also suffers from a lack of exploration and interactivity. The environments are detailed, but players are often confined to narrow corridors and limited areas, with few opportunities to interact with the world or discover hidden secrets.

Overall, Broken Helix’s gameplay is decent but ultimately lacks the depth and variety needed to keep players engaged. Its unique holographic interface system is a nice touch, but it can be frustrating to use in practice. The game’s controls are also clunky, and the lack of exploration and interactivity make it feel like a missed opportunity.

Taking all of this into consideration, I would give Broken Helix a rating of 5 out of 10 for its gameplay. While it has some interesting ideas and features, its execution falls short of what could have been a more enjoyable experience.

Broken Helix Story

Broken Helix’s story is a fairly standard sci-fi shooter narrative that follows the exploits of Jake Burton, a soldier tasked with saving a space station from terrorists. While the premise is intriguing, the execution of the story is lackluster and predictable.

The game’s cutscenes and voice acting are often cheesy and over-the-top, which can detract from the seriousness of the story. Additionally, the game’s pacing is often slow and plodding, with little in the way of tension or suspense.

The game’s characters are also fairly one-dimensional, with little development or nuance. Players are not given much reason to care about the characters, which can make it difficult to become invested in the story.

Despite these flaws, the game does have a few interesting moments, particularly towards the end of the game. The game’s final act is a bit more engaging, with some unexpected twists and turns.

Overall, while the story is serviceable, it is not particularly memorable or well-executed. The game’s cutscenes and voice acting are often cheesy, the pacing is slow, and the characters are one-dimensional. For these reasons, I would rate Broken Helix’s story a 4 out of 10.

Broken Helix Difficulty

Broken Helix’s difficulty can be a mixed bag. While the game’s combat mechanics are decent, the controls are clunky, which can make it difficult to move around and aim accurately. Additionally, the game’s lack of variety in enemies and weapons can make the combat feel repetitive and predictable.

However, the game does offer a range of difficulty levels, which allows players to adjust the challenge to their liking. The easiest difficulty level is fairly forgiving, while the hardest difficulty level can be quite challenging.

The game’s difficulty also varies depending on the player’s experience with first-person shooters. Players who are new to the genre may struggle with the game’s controls and mechanics, while experienced players may find the game’s difficulty level to be fairly standard.

Overall, Broken Helix’s difficulty is fairly average, with some frustrating elements due to the clunky controls and repetitive combat. However, the game’s range of difficulty levels and customizable options provide some flexibility in the challenge. For these reasons, I would rate Broken Helix’s difficulty a 6 out of 10.

Broken Helix Graphics

Broken Helix’s graphics were considered impressive for the time of its release in 1997. The game features detailed environments and character models, and the game’s use of pre-rendered backgrounds creates a sense of depth and immersion.

However, when compared to modern standards, the graphics of Broken Helix are quite dated. The game’s character models are blocky and lack detail by today’s standards, and the textures can appear blurry and pixelated.

The game’s use of color is also somewhat inconsistent. While some environments are richly detailed with vibrant colors, others are bland and lack visual interest. Additionally, the game’s cutscenes can be a bit jarring, as they switch between live-action footage and computer-generated graphics.

Overall, while Broken Helix’s graphics were impressive for their time, they have not aged particularly well. The game’s character models and textures appear dated by modern standards, and the use of color can be inconsistent. For these reasons, I would rate Broken Helix’s graphics a 6 out of 10.

Broken Helix Controls

Broken Helix’s graphics were considered impressive for the time of its release in 1997. The game features detailed environments and character models, and the game’s use of pre-rendered backgrounds creates a sense of depth and immersion.

However, when compared to modern standards, the graphics of Broken Helix are quite dated. The game’s character models are blocky and lack detail by today’s standards, and the textures can appear blurry and pixelated.

The game’s use of color is also somewhat inconsistent. While some environments are richly detailed with vibrant colors, others are bland and lack visual interest. Additionally, the game’s cutscenes can be a bit jarring, as they switch between live-action footage and computer-generated graphics.

Overall, while Broken Helix’s graphics were impressive for their time, they have not aged particularly well. The game’s character models and textures appear dated by modern standards, and the use of color can be inconsistent. For these reasons, I would rate Broken Helix’s graphics a 6 out of 10.

Broken Helix Sound

Broken Helix’s sound design is a mixed bag. The game’s soundtrack is serviceable, with some tracks creating a sense of tension and excitement during combat sequences. However, the music can also feel repetitive and generic, with few standout tracks.

The game’s sound effects are also somewhat underwhelming, with most weapons and explosions sounding fairly standard and unremarkable. Additionally, the game’s voice acting is often cheesy and over-the-top, which can detract from the seriousness of the game’s story.

Despite these flaws, the game’s sound design is not entirely without merit. The game’s use of sound cues to alert players to incoming enemies or danger can be effective, and the game’s sound effects for the holographic interface system are unique and add to the game’s sci-fi atmosphere.

Overall, while the game’s sound design is not particularly memorable, it does its job adequately. The soundtrack can feel repetitive, and the sound effects are standard, but the game’s use of sound cues and unique holographic interface system sounds are effective. For these reasons, I would rate Broken Helix’s sound design a 6 out of 10.

Broken Helix Overall Rating

%

Rating

Beyond the Beyond for PS1: A Journey through Time and Magic

Game: Beyond the Beyond| Release: August 31st, 1996| Genre: RPG| Publisher: SCEA| Developer: Camelot Software Planning Beyond the Beyond is a role-playing video game developed by Camelot Software Planning and published by Sony Computer Entertainment for the...

Chess for PS1: A Flawed Interpretation of the Ancient Game

Game: Chess| Release: November 29th, 2001 | Genre: Chess| Publisher: A1 Games| Developer: Success Introduction: Chess for PS1, developed and published during the golden era of PlayStation gaming, aimed to bring the classic board game to the realm of console gaming....

Chronicles of the Sword for PS1 Review: A Critical Dive into Medieval Fantasy Disappointment

Game: Chronicles of the Sword| Release: November 27th, 1996 | Genre: Point and Click | Publisher: Psygnosis | Developer: Synthetic Dimensions Introduction: Chronicles of the Sword for PS1, developed and published by Synthetic Dimensions, promised an epic adventure set...

Bases Loaded ’96: Double Header – The Arcade-Style Baseball Experience for PlayStation

Game: Bases Loaded '96: Double Header| Release: December 22nd, 1995| Genre: Arcade Baseball| Publisher: Jaleco| Developer: Jaleco Bases Loaded '96: Double Header is a baseball simulation video game released in 1996 for the PlayStation console. Developed by Jaleco and...

Contender 2 for PlayStation 1: A Missed Opportunity for Boxing Fans

Game: Contender 2| Release: December 19th, 2000| Genre: Boxing| Publisher: Bam Entertainment | Developer: Victor Interactive Software Introduction: Contender 2 for PlayStation 1, developed by Genuine Games and released in [year], aimed to deliver an immersive boxing...

Batman & Robin PS1 Review: Gameplay, Story, Graphics, and More

Game: Batman & Robin| Release: August 7th, 1998| Genre: Action Adventure| Publisher: Acclaim| Developer: Probe Entertainment Limited Batman & Robin is a 1998 video game developed by Probe Entertainment and published by Acclaim Entertainment for the...

Backyard Soccer for PS1 – A Fun and Lighthearted Soccer Game for Younger Players

Game: Backyard Soccer| Release: September 28th, 2001| Genre: Arcade Soccer| Publisher: Infogrames| Developer: Humongous Entertainment Backyard Soccer is a sports game developed by Humongous Entertainment and published by Infogrames for the PlayStation console in 2001....

Roll Into the Future: A Review of Ball Breakers on PS1

Game: Ball Breakers| Release: July 27th, 2000| Genre: Party Game| Publisher: Take-Two Interactives| Developer: Lost Toys Ball Breakers is a video game developed by X-ample and published by Virgin Interactive Entertainment for the PlayStation console in 2000. The game...

Crash Team Racing Review – A Nostalgic Kart Racing Adventure

Game: Crash Team Racing| Release: October 1st, 1999 | Genre: Arcade Racing| Publisher: SCEA | Developer: Naughty Dog   Introduction: Crash Team Racing (CTR) is a kart racing video game developed by Naughty Dog and released for the PlayStation console in 1999....

Chocobo’s Dungeon 2: A Disappointing Sequel That Fails to Capture the Magic

Game: Chocobo's Dungeon 2| Release: January 1st, 2000| Genre: RPG | Publisher: Square EA | Developer: SquareSoft Introduction: Chocobo's Dungeon 2 is a sequel to the beloved Chocobo's Dungeon franchise, developed by Square Enix. With high expectations set by its...
Share This